The Enigma Gamers
$6.99
Summary
The Enigma Gamers
A dark era of digital
crime is unleashed as malicious avatars escape their virtual landscape to
instigate extortionist attacks. CATS team, first responders to digital threats,
seek the perpetrators of the siege around the world.
$6.99
Keywords
About the Author
Breakfield and Burkey Co-author the award-winning Enigma Series. Each of the thrillers in the series pits the heroes of the R-Group against the underbelly of the darknet.
Charles Breakfield works as a technologist with expertise in security, networking, voice traffic, and cloud solutions. He enjoys writing, studying World War II history, investigating cryptocurrency trends, travel, and cultural exchanges. Charles is also a fan of wine tastings, crafting wine, riding his Harley, cooking extravaganzas, and woodworking.
Rox Burkey works as a solutions designer focusing her professional expertise to optimizing technology and business investments for global customers to drive workforce and customer experiences. Rox loves interviewing authors, speaking on podcasts, reviewing books, and creating fictional fun.
Together they write white papers, thrillers, short stories (often back stories to characters in their series) and create fictional stories that are included in several anthologies.
Description
Today’s digital
landscape sets the stage for vicious gamification to flourish. Avatars give
anonymity to ferocious players from the darknet. The winners of these cyber
gladiatorial games show no mercy in their hostage for profit mode. There is
only one choice—pay.
Cyber Assassin
Technology Services (CATS), cyber heroes of the digital landscape, pull out all
the stops to locate and punish the criminal cyber freebooters. Unique attack
vectors appear unrelated, yet there is a common thread of outrageous ransom
demands that requires onsite support.
CATS, an offshoot of
the R-Group, are an elite squad of cyber sleuths that use groundbreaking
techniques to eliminate corruption and crime. They provide security support to
cities, businesses, and common services for organizations around the world.
Powerful technologies
in unscrupulous hands, even with online games, become a catalyst for
cybercrimes—causing pain and turmoil in both the real and digital realms.
Shrouded by perceived anonymity, the unconscionable evil doers are not as
untraceable as they believe.
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$6.99
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